#easier to connect dots faster but u lose a bit of dynamic and the “i got the power” feeling
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Not shooting Connor and just telling him to leave, going with the logic the current game got, would lock u out of 2 major playthroughs in the game. It's the same reason we ain't got an option to leave Jericho as Kara before the army arrives and Markus/Connor "escape Jericho" route anymore. The game want u to play CLT or HPR sections. So shooting the guy is a easy way to force u in HPR and have something to play.
Connor wouldn't flee the country, he would probably stay hidden like ousted Markus, at least until they start the remote control (which I think could happen in NoTS cuz Markus rejected Connor and let him alive).
Also this "don't trust" option is just to say "ah, Markus can kill another protag and he got a reason to". I believe the deviant hunter issue here is about trusting Connor ain't playing the game just to get an opportunity to have a Jericho raid pt2 or CyberLife having some backup plan.
But going this route we end up in a rabbit hole related to CLT on "but why CyberLife didn't assume control while on the church if they got Connor's location? They could've killed the leader there." shit and I won't waste time with this.
I really don't think he would go CLT if he were rejected by the leader, this is kinda an "unlocked" route in case u don't kill Connor, like a reward.
Markus leadership system is just ass overall. The only way it's really relevant is if u get fired in Crossroads, just to say u got a consequence - as u can see he remains the leader until this very point doesn't matter how much u fuck up. And he can go back and put all the blame on North and some shit, it's very messed up. But, well, "rA9: the savior and the only one that can free the androids and lead 'em to victory" and blah blah blah...
There should have been a third option when Markus talked to Connor in the church.
Like, why "don't trust" means immediately a bullet in the head? Why can't you just choose to shoot him or not after click "don't trust"?
And just like when Markus has low popularity in Jericho and can choose to stay or leave, why not Connor had the same option if Markus decides he can't trust him but doesn't kill him?
Like, I know if you press, don't trust, it just makes sense to shoot Connor. He's the deviant hunter, blablabla. But the whole time in pacifist Markus, he IS forgiving even to humans who just shot his people and trusted his own people to not shoot them after he told them not to.
So, what if you press don't trust and you tell Connor to leave. Then, as Connor, you can choose to help the revolution anyway and go to Cyberlife and possibly get the same good ending but with a different dialogue. Or flee the country Kara style, and there's not more than a secret ending of Connor observing the news in Canada.
#i'd say it's all about “simplifying things”. less permutations and less things to think about#easier to connect dots faster but u lose a bit of dynamic and the “i got the power” feeling#as it's a branched narrative game but you're quite limited in some stuff even if this game is massive - it could be more. believe me.#game already hates options that ain't black or white.#dbh
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